camel2th
I think something should be done to stop people who have treaties with each other, nuking their treaty-partners by dropping Nukes in either the sea or unoccupied territory adjacent to units/bases.
At the moment is is not allowed to attack treaty partners directly, so why should it be allowed to use the area effect of Nukes on people you have a treaty with?? (it just makes a total mockery of having any treaties in the first place)
Look, a nuke is not a precision weapon. The smallest tactical nukes are fairly precise (assuming complete destruction of several city blocks is precise).
Judging by the 6 miles per sector 'rule', the nukes we're throwing here are 1-2 megaton units. That's total destruction around 6 miles and moderate destruction of about 18 miles. [Not taking into account the weird rule that hits on a nuke will reduce it's effectiveness.]
Anyway, the point is a blast/compression/shock wave doesn't care who's units are nearby. It's going to damage them severely. If someone wants to nuke their own land to hit you with overpressure, then that's fine and since they aren't nuking you directly, then it's technically within the treaty limits.
That being said, I think that it would be nice to have the option of immediately ending a peace treaty if and ONLY if, you have two or more units destroyed by fire from a treaty holder.
I think that's fair and it probably wouldn't come up too often. If it's made as a test within the bomb code, then it shouldn't slow the server hardly at all.