That's an interesting idea, is it really difficult to do the cycle times randomly? Or place invisible units? Only reason I ask is I'm not a causual player, it's just the timing of the cycle....
TBH, the only time the last minute placement of troops matters is when defending or taking over a base....any other time most have more than enough time to adjust. If it changes the game play to movements every 2 days, that would be a slow game. Furthermore, even if you had a cycle time every other day, they just place their units on the 2nd day last minute...or am i misunderstanding.
Perhaps write a code that if in X number of spaces from a base or turret...or any land structure perse...those spaces must be filled by say 12 am EST....I don't know...just throwing it out there...I got my butt curb stomped 3 nights in a row from trying to take over a base that I outnumbered my opponent, and I realized it was futile unless I had overwhelming #'s and maybe that's just the answer...to counter the late night guy one must be prepared to bring 2-3 times more than he can possibly place...
I guess the other thing is the CT free moves multiple turret building capability...that adds as well..perhaps, take away that you can build a CT, build multiple Turrets, delete the CT and then place troops on those spots...if creating a turret it takes a day for them to appear...they can all show up at once a day later, but not instantly...Geez...I dunno...that kinda sux as well for the defender.
Very difficult situation to fix...I think going back to overwhelming #'s is the key...i've just countered myself, into thinking if nothing can be done with the cycle times, then do the overwhelming force tactic..