Johnny
I was actually going to ask about that. I was thinking about doing that for the World view pins, too.
The one issue I see is that alliances are more geared towards giving a group of players a place to discuss privately. It doesn't necessarily make the people in an alliance a "team." I thought it might be better to share attacks and pins across treaties, but again, it's not the ideal grouping.
I'd almost have to create a new "team" grouping, but that just starts to get confusing. Maybe Alliances can be reconceptualized (I'm sure that's not an actual word) into a team type of thing, where all of that sharing is built it. And people would only be allowed to join once alliance.
the alliance of MCXA is a team of friends though. we came to this game together, and created a place to chat about things going on on our various borders. all of us have treaties with each other, but not all of us have treaties with all the other outsiders that every other player comes across.
to us, the alliance is the cohesive entity, the team. that's what the definition is anyway, so that's what we're using it for. if i wasn't going to be friends with someone, i wouldn't let them in, so why not share pins?
but if pin-sharing was going to be the case, then they should have added functionality. placing a pin would prompt for a note to be inserted. clicking 'done' would place the pin, and it would show up as:
*pin* [message box]parandiac: boogra's ships[/message box]
this way, all members of the alliance would see who dropped the pin, in this case me, and my note- "boogra's ships". because some people might mark all manners of things, instead of just ships, and having a notation would make things a little easier.
also, you'd probably want to make the pins a little smaller, and have the message box be something that comes up when you click it, and goes away when you click it again, just like a unit.