Constant
Not sure I am wild about is this change. It grants a huge advantage to the defender. It is not simply a matter of moving latter in the day. Within about a 10 square radius of your bases, your forces can attack as if they had klingon cloaking devices. The attacker has no idea what you have, even right in the base itself. Therefore a base that appears abandoned may be harboring not only a full strength tank and turret, but so can the entire neighborhood. The attacker would quite literally and quite blindly be throwing his or her forces away, when they might otherwise turn in another direction and take land instead. The days of a recon jeep grabbing an undefended base and exploiting the foothold might be gone for good.
I think this is a huge game shift in the balance of power between attacker and defender. "Fairly significant" doesn't quite capture it. "Conceptually, consider it a delay for your intelligence services becomes aware of new enemy activity" - even if it is in the square right next to them, or in every square around them.
I am not convinced this solution to the problem of people making their moves at different times of day is a good one. It might make create more problems than it solves - following the law of unintended consequences. Let's see how it plays.
I agree. I think the invisibility is creating steep advantages in ways that you can't adapt to.
For instance on Bogorov, Tonk is utilizing invisibility perfectly on a coastal attack. He can land a construction truck, build a base, build a new con truck and transport, move one day further down the coast, and repeat. There's absolutely nothing I can do to stop him because by repeating this process he can create bases all along my coast without ever presenting a visible target.
Constant I think you're half right. When it comes to key positions, like bases, defenders have a huge advantage. But when it comes to invading, the attacker has a huge advantage, since they can see their target clearly but the defender can't.
I mean with coastal battles why even have transports? Depending on proximity you could land a Construction truck on an enemy's land without ever being seen.
I think either this invisibility needs to be done away with or some serious exceptions to it need to be made. Perhaps new units should not be invisible when in a certain proximity to enemy bases or units. Also new units should still be detectable to radar. Maybe have something similar to land based radar.