Sherman
But that's the thing. This is related to the money transfer system because what is the difference between Canada taking over one of Palau's bases to organize attacks themselves, compared to Canada just giving all of their daily income to Palau to do the same thing?
With the money transfer system in place, the "giving bases" function really only changes WHO is doing the attacking, it doesn't really make any impact on the game in reality.
I don't completely agree with this statement, I think it will make a big difference on who is doing the attacking. If a new player takes a small country and is being funneled money from alliance members, I bet they would still be defeated by a more experienced player. But, if that inexperienced player were allowed to "give a base" to the more experienced players, the outcome of the battle would be totally different.
giving bases to alliance members takes away (or completely changes) one of the largest strategic aspects of the game, location. Experienced players place their countries (or chose countries in WWI) based on location i.e. expansion capabilities, access to waterways, distance to/from alliance member and/or enemies etc. Now the ability to give a base to an alliance member removes this aspect of the game entirely. In previous games I have played I can think of a handful of times where I was being attacked, but I had to try and hold off an assault until my alliance members could support me; those instances would be totally different if I could just give a base to an alliance member overnight instead of having to wait 3 weeks for their help.
I don't think it is realistic at all to be able to just appear anywhere alliance members have land. Players should still need to travel using land/sea units in order to take bases.