Manaco
Well, if you can't play, then you shouldn't play. It sucks, I know. Real-life commitments, obviously, are more important than this game, so you shouldn't need to apologize.
This game doesn't ask much, an hour daily at most to do everything you need to do. If you can't even do that... ... ...
I would assume the camp is for a month? It wouldn't surprise me if a new world is set to be released around the time camp is over. Not paying attention means not logging on a near-daily basis. Going to camp means you chose camp over this. If you can't do both, pick one.
You said you don't want your "internet life" to completely halt. Do that mean camp doesn't have internet or computers? Well, then going to camp automatically means your internet life is halted, regardless or not you are on vacation mode.
Also, imagine how you would feel if you are a new player but you can't join a world because a bunch of people decided to go on vacation, preventing any sort of gameplay or reducing the quality of gameplay. Also, in extreme cases, it can prevent current players from doing anything in the game, especially if it's one of the larger countries on vacation and/or has that country surrounded/cut off.
"six weeks in the early summer, I'll be off at a Marine Corps training camp with little to no access to technology" is what I said. Did you miss the part about me applying for this since September? That was before I even knew this game existed. And no, an hour per day is not feasible at a Marine camp. I'd like to see you try to persuade the DIs to let you keep your laptop in the barracks. I could be wrong, but I doubt that somebody who designs a game capable of lasting for /years/ would expect players to be able to have access to a computer every day of every week of every year, with zero exceptions. Otherwise, the end game of Cerato will simply be which player has the least active life, which is hardly a fair way to decide a game that explicitly states "you don't have to quit school or your job to play." If I go on a research trip to Panama for a month and don't have internet access during that time, yet my country is devastated because there's no vacation function, that's basically asking me to quit school (or at least severely limit my academic ability) to play.
Yes, this has the ability to be abused. However, that doesn't mean it shouldn't be implemented. Even in a hypothetical scenario, let's say I have somebody about to swarm my borders, so I throw up vacation mode in an attempt to stall him. What does he do? Banks money, creates missiles, jets, land units, and waits. Two weeks later, I come back with the exact same situation I left in, except with a far more powerful enemy, who's probably irked about my stall. Not happy on my part.
And you say that we shouldn't have an invincibility mode because it is "unrealistic?" Right, because sending infantry storming across the plains is totally how you expand your country in real life. Right, because in real life, a Tomahawk missile, at $569,000 is totally five times as expensive as a F-16 Falcon, at $14.1 million. Right, because in real life, a frakkin' jeep can shoot down jets. Right, because ICBMs totally have effective ranges, instead of the ICBMs in the U.S. arsenal being able to hit anything in the world. Right, because three missiles is all it would take to destroy a land base that happens to be large enough to create hundreds of tanks in one turn. Shall I go on? The take home message here is that while it's a fine thing to strive for, if you're going to complain about realism, start with complaining about the rest of the game.
Disclaimer - Johnny, I'm not complaining about the above things, or asking for them to change.. They're fine when it comes to game mechanics, perhaps even necessary. It's just that they're not exactly realistic.