Hey Johnny,
I was thinking cities would be a cool feature to add to GT.
Here is how I would do it. You could allow cities to be built by Construction trucks. When you build them, or take over them from another country, they add a significant amount to your daily income. Then they should be able to grow in size in one of two ways.
1) They Grow over time
2) You can pay money to make them bigger
These would add two things to the game.
1) They would allow nations to increase through economic growth rather than always having to increase in territory. this would make the game more interesting in non war periods. On the flip side it might limit wars, but I think if there is more build up to wars, diplomacy and politics will be more epic.
2) During wars these cities would make strategically important targets. They could be bombed to lower tiers and cut the economy. Or they could be taken to increase you own economy.
Now one thing that would make this unrealistic, is that players would just make all their cities packed together around their capital. To prevent this there should be a limit to how close one city may be placed to another one.
this would increase the incomes in the game, but if you plan on adding upkeep they should offset, and a little more income means more money for bigger wars!
I was thinking cities would be a cool feature to add to GT.
Here is how I would do it. You could allow cities to be built by Construction trucks. When you build them, or take over them from another country, they add a significant amount to your daily income. Then they should be able to grow in size in one of two ways.
1) They Grow over time
2) You can pay money to make them bigger
These would add two things to the game.
1) They would allow nations to increase through economic growth rather than always having to increase in territory. this would make the game more interesting in non war periods. On the flip side it might limit wars, but I think if there is more build up to wars, diplomacy and politics will be more epic.
2) During wars these cities would make strategically important targets. They could be bombed to lower tiers and cut the economy. Or they could be taken to increase you own economy.
Now one thing that would make this unrealistic, is that players would just make all their cities packed together around their capital. To prevent this there should be a limit to how close one city may be placed to another one.
this would increase the incomes in the game, but if you plan on adding upkeep they should offset, and a little more income means more money for bigger wars!
